Article written by Szymon Migaj.
Hello guys! My name is Szymon Migaj, I’m from Poland and i run a small studio called PressEnter
Design. Today, thanks to RenderSpirit, i will have the pleasure to talk to you a bit
about the 70m2 flat interior visualizations.
Design. Today, thanks to RenderSpirit, i will have the pleasure to talk to you a bit
about the 70m2 flat interior visualizations.
1. Reference
As this was an interior project created by our studio, there were no actual reference. I just started
from a 2d dwg plan, thrown in some colors and furniture until i was satisfied with the effect.
from a 2d dwg plan, thrown in some colors and furniture until i was satisfied with the effect.
2. Modeling
I usually try to save time by modeling as little as possible. The whole base of this interior (walls,
ceilings, light placement, closets/cabinets) were created from a dwg base.
ceilings, light placement, closets/cabinets) were created from a dwg base.
The rest of the furniture are mostly free models, some created by me, like the candlestick model,
which you can download from my website.
which you can download from my website.
I think that something worth mentioning here are the windows, as i have also modeled the glass
inside them, which, given a proper material with the affect shadows option enabled, had also some
impact on the light in this scene.
inside them, which, given a proper material with the affect shadows option enabled, had also some
impact on the light in this scene.
3. Materials
I try to keep the materials simple, usually just some diffuse map, reflect, gloss and bump. That way i
can save time and work on them in postproduction by using render passes.
can save time and work on them in postproduction by using render passes.
4. Light
The main light in the scene is a VraLight Dome type with attached an exr bitmap with a VraySun.
All of this is finished mostly by VrayIES lights in the ceiling and a couple of VrayLight Planes.
You can find most of the settings for this in a short video i made a while back:
5. Postproduction
All of my rendered images are saved to an 32bit *.exr file. I’ve also created a video about how to
work with these type of files:
work with these type of files:
Also for postproduction purposes I’ve used a couple of render passes, mostly applied with the screen
blending mode:
blending mode:
Reflection:
Specular:
GI:
The whole postproduction was done in After Effects. There actually was not much of this, just some
diffusion, chromatic aberration and curves, pretty basic.
diffusion, chromatic aberration and curves, pretty basic.
That’s about it!
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