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How To Make İnterior Scane

Article written by Szymon Migaj.
Hello guys! My name is Szymon Migaj, I’m from Poland and i run a small studio called PressEnter
Design. Today, thanks to RenderSpirit, i will have the pleasure to talk to you a bit
about the 70m2 flat interior visualizations.
1. Reference
As this was an interior project created by our studio, there were no actual reference. I just started
from a 2d dwg plan, thrown in some colors and furniture until i was satisfied with the effect.
2. Modeling
I usually try to save time by modeling as little as possible. The whole base of this interior (walls,
ceilings, light placement, closets/cabinets) were created from a dwg base.
The rest of the furniture are mostly free models, some created by me, like the candlestick model,
which you can download from my website.
I think that something worth mentioning here are the windows, as i have also modeled the glass
inside them, which, given a proper material with the affect shadows option enabled, had also some
impact on the light in this scene.
3. Materials
I try to keep the materials simple, usually just some diffuse map, reflect, gloss and bump. That way i
can save time and work on them in postproduction by using render passes.
4. Light
The main light in the scene is a VraLight Dome type with attached an exr bitmap with a VraySun.
All of this is finished mostly by VrayIES lights in the ceiling and a couple of VrayLight Planes.
You can find most of the settings for this in a short video i made a while back:
5. Postproduction
All of my rendered images are saved to an 32bit *.exr file. I’ve also created a video about how to
work with these type of files:
Also for postproduction purposes I’ve used a couple of render passes, mostly applied with the screen
blending mode:
Reflection:
Specular:
GI:
The whole postproduction was done in After Effects. There actually was not much of this, just some
diffusion, chromatic aberration and curves, pretty basic.
That’s about it!







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